
I super-size the door-handles as well, because why not, and I decide to leave off the taillights. I throw on some wheels and then some tires, making them as thick and chunky as possible - I might as well deplete the world's supply of rubber while I'm at it - and slap on a single enormous headlight, the better to blind any oncoming horses with my sheer awesomeness. I'm not sure what kind of roads exist here in 1900, but I'm going to require they be made much, much wider. I pull up the roof, extend the cabin, drag the front fender forwards and the rear fender back. I begin in the R&D department, selecting the largest auto body I can find, and then begin playing with the game's sliders to make it even larger. So, I begin in Detroit, in 1900, and being an American, I decide to make the world's first car a really, really big one. Even the mass production of automobiles began in Lansing, Michigan, not Detroit, but look: I'm an American, and I'm used to history conforming to what I think happened rather than what actually did. Naturally, I want to begin where cars began: Detroit, Michigan! Sure, if you read up on the actual history of the automobile, they probably began in Germany, or France, or even China, depending on how you define automobile. So, I decided to play GearCity to fulfil my minute-old dream. My answer: no, I've never dreamed of running my own car company, at least until GearCity's website asked if I've ever dreamed of running my own car company.

"Have you ever dreamed of running your own car company?" asks the website of GearCity, a simulation game that lets you run your own car company.

This week, driving a car company into the ground with GearCity. Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside.
